SPIRV-Cross/reference/shaders-hlsl/frag/sample-mask-in.frag

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2020-07-23 17:09:43 +00:00
static int gl_SampleID;
static int gl_SampleMaskIn;
static float4 FragColor;
struct SPIRV_Cross_Input
{
uint gl_SampleID : SV_SampleIndex;
uint gl_SampleMaskIn : SV_Coverage;
};
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
void frag_main()
{
if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
{
FragColor = 1.0f.xxxx;
}
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_SampleID = stage_input.gl_SampleID;
gl_SampleMaskIn = stage_input.gl_SampleMaskIn;
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}