SPIRV-Cross/reference/opt/shaders-msl/desktop-only/frag/image-ms.desktop.frag

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2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
fragment void main0(texture2d<float, access::write> uImage [[texture(0)]], texture2d_array<float, access::read_write> uImageArray [[texture(1)]], texture2d_ms<float> uImageMS [[texture(2)]])
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{
uImage.write(uImageMS.read(uint2(int2(1, 2)), 2), uint2(int2(2, 3)));
uImageArray.write(uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z)), uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));
}