76 lines
1.2 KiB
GLSL
76 lines
1.2 KiB
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColor [[color(0)]];
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};
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struct main0_in
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{
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int vIndex [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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int i = 0;
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main0_out out = {};
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int j;
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int _30;
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int _31;
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if (in.vIndex != 0 && in.vIndex != 1 && in.vIndex != 11 && in.vIndex != 2 && in.vIndex != 3 && in.vIndex != 4 && in.vIndex != 5)
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{
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_30 = 2;
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}
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if (in.vIndex == 1 || in.vIndex == 11)
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{
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_31 = 1;
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}
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switch (in.vIndex)
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{
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case 0:
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{
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_30 = 3;
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}
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default:
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{
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j = _30;
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_31 = 0;
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}
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case 1:
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case 11:
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{
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j = _31;
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}
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case 2:
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{
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break;
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}
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case 3:
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{
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if (in.vIndex > 3)
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{
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i = 0;
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break;
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}
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else
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{
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break;
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}
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}
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case 4:
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{
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}
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case 5:
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{
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i = 0;
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break;
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}
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}
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out.FragColor = float4(float(i));
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return out;
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}
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