SPIRV-Cross/reference/shaders-hlsl/frag/mrt.frag

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static float4 RT0;
static float4 RT1;
static float4 RT2;
static float4 RT3;
struct SPIRV_Cross_Output
{
float4 RT0 : COLOR0;
float4 RT1 : COLOR1;
float4 RT2 : COLOR2;
float4 RT3 : COLOR3;
};
void frag_main()
{
RT0 = float4(1.0f, 1.0f, 1.0f, 1.0f);
RT1 = float4(2.0f, 2.0f, 2.0f, 2.0f);
RT2 = float4(3.0f, 3.0f, 3.0f, 3.0f);
RT3 = float4(4.0f, 4.0f, 4.0f, 4.0f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.RT0 = RT0;
stage_output.RT1 = RT1;
stage_output.RT2 = RT2;
stage_output.RT3 = RT3;
return stage_output;
}