SPIRV-Cross/reference/shaders/amd/shader_group_vote.comp

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2017-11-21 13:04:57 +00:00
#version 450
#extension GL_ARB_shader_group_vote : require
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer inputData
{
float inputDataArray[];
} _12;
void main()
{
float thisLaneData = _12.inputDataArray[gl_LocalInvocationID.x];
bool laneActive = thisLaneData > 0.0;
bool allInvocations = allInvocationsARB(laneActive);
bool anyInvocations = anyInvocationARB(laneActive);
bool allInvocationsEqual = allInvocationsEqualARB(laneActive);
}