36 lines
779 B
GLSL
36 lines
779 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 FragColors_0 [[color(0)]];
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float4 FragColors_1 [[color(1)]];
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float4 FragColor2 [[color(2)]];
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float4 FragColor3 [[color(3)]];
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};
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struct main0_in
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{
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float3 vColor [[user(locn0)]];
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};
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fragment main0_out main0(main0_in in [[stage_in]])
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{
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main0_out out = {};
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float FragColors[2] = {};
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float2 FragColor2 = {};
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float3 FragColor3 = {};
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FragColors[0] = in.vColor.x;
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FragColors[1] = in.vColor.y;
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FragColor2 = in.vColor.xz;
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FragColor3 = in.vColor.zzz;
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out.FragColors_0 = float4(FragColors[0]);
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out.FragColors_1 = float4(FragColors[1]);
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out.FragColor2 = FragColor2.xyyy;
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out.FragColor3 = FragColor3.xyzz;
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return out;
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}
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