SPIRV-Cross/reference/opt/shaders-msl/comp/composite-array-initialization.comp

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
constant float X_tmp [[function_constant(0)]];
constant float X = is_function_constant_defined(X_tmp) ? X_tmp : 4.0;
constant uint3 gl_WorkGroupSize = uint3(2u, 1u, 1u);
struct Data
{
float a;
float b;
};
struct Data_1
{
float a;
float b;
};
struct SSBO
{
Data_1 outdata[1];
};
constant Data _25[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
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void spvArrayCopyFromStack1(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
template<typename T, uint N>
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void spvArrayCopyFromConstant1(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
kernel void main0(device SSBO& _53 [[buffer(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
Data data[2] = { Data{ 1.0, 2.0 }, Data{ 3.0, 4.0 } };
Data _31[2] = { Data{ X, 2.0 }, Data{ 3.0, 5.0 } };
Data data2[2];
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spvArrayCopyFromStack1(data2, _31);
_53.outdata[gl_WorkGroupID.x].a = data[gl_LocalInvocationID.x].a + data2[gl_LocalInvocationID.x].a;
_53.outdata[gl_WorkGroupID.x].b = data[gl_LocalInvocationID.x].b + data2[gl_LocalInvocationID.x].b;
}