SPIRV-Cross/reference/shaders/asm/frag/frem.asm.frag

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2018-02-15 12:36:59 +00:00
#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) in vec4 vA;
layout(location = 1) in vec4 vB;
void main()
{
FragColor = vA - vB * trunc(vA / vB);
}