SPIRV-Cross/reference/shaders/asm/frag/multi-for-loop-init.asm.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 FragColor;
layout(location = 0) flat in mediump int counter;
void main()
{
FragColor = vec4(0.0);
mediump int i = 0;
mediump uint j = 1u;
for (; (i < 10) && (int(j) < int(20u)); i += counter, j += uint(counter))
{
FragColor += vec4(float(i));
FragColor += vec4(float(j));
}
}