SPIRV-Cross/reference/shaders/asm/frag/temporary-name-alias.asm.frag

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GLSL
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#version 450
void main()
{
float constituent = float(0);
mat3 _mat3 = mat3(vec3(constituent), vec3(constituent), vec3(constituent));
float constituent_1 = float(1);
_mat3 = mat3(vec3(constituent_1), vec3(constituent_1), vec3(constituent_1));
}