SPIRV-Cross/reference/shaders-msl-no-opt/asm/frag/access-chain-array-ubo-partial.asm.frag

29 lines
425 B
GLSL
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct UBOs
{
float4 v;
};
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(constant UBOs* ubos_0 [[buffer(0)]], constant UBOs* ubos_1 [[buffer(1)]])
{
constant UBOs* ubos[] =
{
ubos_0,
ubos_1,
};
main0_out out = {};
out.FragColor = ubos[0]->v + ubos[1]->v;
return out;
}