SPIRV-Cross/reference/shaders-msl/comp/buffer_device_address-packed-vec-and-cast-to-and-from-uvec2.msl23.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO;
struct UBO
{
uint2 b;
};
struct SSBO
{
packed_float3 a1;
float a2;
};
kernel void main0(constant UBO& _10 [[buffer(0)]])
{
(reinterpret_cast<device SSBO*>(as_type<ulong>(_10.b)))->a1 = float3(1.0, 2.0, 3.0);
uint2 v2 = as_type<uint2>(reinterpret_cast<ulong>(reinterpret_cast<device SSBO*>(as_type<ulong>(_10.b + uint2(32u)))));
float3 v3 = float3((reinterpret_cast<device SSBO*>(as_type<ulong>(v2)))->a1);
(reinterpret_cast<device SSBO*>(as_type<ulong>(v2)))->a1 = v3 + float3(1.0);
}