SPIRV-Cross/reference/shaders-hlsl-no-opt/asm/vert/builtin-output-initializer.asm.vert

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static const float _23[1] = { 0.0f };
static const float _24[1] = { 0.0f };
static float4 gl_Position = 0.0f.xxxx;
static float gl_PointSize = 0.0f;
static float gl_ClipDistance[1] = _23;
static float gl_CullDistance[1] = _24;
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
float gl_ClipDistance0 : SV_ClipDistance0;
float gl_CullDistance0 : SV_CullDistance0;
};
void vert_main()
{
gl_Position = 1.0f.xxxx;
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.gl_ClipDistance0.x = gl_ClipDistance[0];
stage_output.gl_CullDistance0.x = gl_CullDistance[0];
return stage_output;
}