20 lines
411 B
Plaintext
20 lines
411 B
Plaintext
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#version 450
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layout(quads) in;
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in gl_PerVertex
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{
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float gl_ClipDistance[2];
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float gl_CullDistance[3];
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vec4 gl_Position;
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} gl_in[];
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void main()
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{
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gl_Position.x = gl_in[0].gl_ClipDistance[0];
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gl_Position.y = gl_in[1].gl_CullDistance[0];
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gl_Position.z = gl_in[0].gl_ClipDistance[1];
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gl_Position.w = gl_in[1].gl_CullDistance[1];
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gl_Position += gl_in[0].gl_Position;
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gl_Position += gl_in[1].gl_Position;
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}
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