21 lines
461 B
GLSL
21 lines
461 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) in vec4 vIn0;
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layout(location = 1) in vec4 vIn1;
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layout(location = 2) in float vIn2;
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layout(location = 3) in float vIn3;
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layout(location = 0) out vec4 FragColor;
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void main()
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{
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bvec4 l = bvec4(false, true, false, false);
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FragColor = mix(vIn0, vIn1, l);
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bool f = true;
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FragColor = vec4(mix(vIn2, vIn3, f));
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FragColor = f ? vIn0 : vIn1;
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FragColor = vec4(f ? vIn2 : vIn3);
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}
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