SPIRV-Cross/shaders-msl/frag/pls.frag

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#version 310 es
precision mediump float;
layout(location = 0) in vec4 PLSIn0;
layout(location = 1) in vec4 PLSIn1;
layout(location = 2) in vec4 PLSIn2;
layout(location = 3) in vec4 PLSIn3;
layout(location = 0) out vec4 PLSOut0;
layout(location = 1) out vec4 PLSOut1;
layout(location = 2) out vec4 PLSOut2;
layout(location = 3) out vec4 PLSOut3;
void main()
{
PLSOut0 = 2.0 * PLSIn0;
PLSOut1 = 6.0 * PLSIn1;
PLSOut2 = 7.0 * PLSIn2;
PLSOut3 = 4.0 * PLSIn3;
}