16 lines
249 B
GLSL
16 lines
249 B
GLSL
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#version 310 es
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precision mediump float;
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layout(location = 0) out vec4 FragColor;
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layout(location = 0) in vec4 vIn;
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layout(location = 1) flat in ivec4 vIn1;
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void main()
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{
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FragColor = +(-(-vIn));
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ivec4 a = ~(~vIn1);
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bool b = false;
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b = !!b;
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}
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