17 lines
326 B
Plaintext
17 lines
326 B
Plaintext
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#version 450
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layout(quads, ccw, equal_spacing) in;
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layout(location = 0) in vec4 vTexCoord[][1];
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void main()
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{
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vec4 _17_unrolled[32][1];
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for (int i = 0; i < int(32); i++)
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{
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_17_unrolled[i] = vTexCoord[i];
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}
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vec4 tmp[32][1] = _17_unrolled;
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gl_Position = (tmp[0][0] + tmp[2][0]) + tmp[3][0];
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}
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