SPIRV-Cross/reference/shaders/asm/comp/bitcast_sdiv.asm.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer _3
{
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ivec4 _m0;
uvec4 _m1;
} _5;
layout(binding = 1, std430) buffer _4
{
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uvec4 _m0;
ivec4 _m1;
} _6;
void main()
{
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_6._m0 = uvec4(ivec4(_5._m1) / _5._m0);
_6._m0 = uvec4(_5._m0 / ivec4(_5._m1));
_6._m0 = uvec4(ivec4(_5._m1) / ivec4(_5._m1));
_6._m0 = uvec4(_5._m0 / _5._m0);
_6._m1 = ivec4(_5._m1) / ivec4(_5._m1);
_6._m1 = _5._m0 / _5._m0;
_6._m1 = ivec4(_5._m1) / _5._m0;
_6._m1 = _5._m0 / ivec4(_5._m1);
}