SPIRV-Cross/reference/opt/shaders-hlsl/vert/sampler-buffers.vert

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2017-11-22 11:08:06 +00:00
Buffer<float4> uFloatSampler : register(t1);
Buffer<int4> uIntSampler : register(t2);
Buffer<uint4> uUintSampler : register(t3);
static float4 gl_Position;
struct SPIRV_Cross_Output
{
float4 gl_Position : SV_Position;
};
void vert_main()
{
gl_Position = (uFloatSampler.Load(20) + asfloat(uIntSampler.Load(40))) + asfloat(uUintSampler.Load(60));
}
SPIRV_Cross_Output main()
{
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
return stage_output;
}