SPIRV-Cross/reference/opt/shaders-msl/asm/vert/uint-vertex-id-instance-id.asm.vert

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 gl_Position [[position]];
};
vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]])
{
main0_out out = {};
out.gl_Position = float4(float(gl_VertexIndex + gl_InstanceIndex));
return out;
}