SPIRV-Cross/shaders/comp/return.comp

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2016-03-02 17:09:16 +00:00
#version 310 es
layout(local_size_x = 1) in;
layout(std430, binding = 1) writeonly buffer SSBO2
{
vec4 out_data[];
};
void main()
{
uint ident = gl_GlobalInvocationID.x;
if (ident == 2u)
{
out_data[ident] = vec4(20.0);
}
else if (ident == 4u)
{
out_data[ident] = vec4(10.0);
return;
}
for (int i = 0; i < 20; i++)
{
if (i == 10)
break;
return;
}
out_data[ident] = vec4(10.0);
}