SPIRV-Cross/shaders/geom/points.geom

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#version 310 es
#extension GL_EXT_geometry_shader : require
layout(points) in;
layout(points, max_vertices = 3) out;
layout(location = 0) in VertexData {
vec3 normal;
} vin[];
layout(location = 0) out vec3 vNormal;
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
EndPrimitive();
}