2016-05-04 11:41:04 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
precision highp int;
|
|
|
|
|
|
|
|
layout(binding = 0) uniform mediump sampler2D uSubpass0;
|
|
|
|
layout(binding = 1) uniform mediump sampler2D uSubpass1;
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 FragColor;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2016-12-05 09:22:54 +00:00
|
|
|
FragColor = texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 0) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 0);
|
2016-05-04 11:41:04 +00:00
|
|
|
}
|
|
|
|
|