35 lines
666 B
GLSL
35 lines
666 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct type_Globals
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{
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float4 _BorderWidths[4];
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};
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struct main0_out
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{
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float4 out_var_SV_Target [[color(0)]];
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};
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fragment main0_out main0(constant type_Globals& _Globals [[buffer(0)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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float2 _31 = float2(_Globals._BorderWidths[0].x, _Globals._BorderWidths[1].x);
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float2 _39;
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if (gl_FragCoord.x > 0.0)
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{
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float2 _38 = _31;
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_38.x = _Globals._BorderWidths[2].x;
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_39 = _38;
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}
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else
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{
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_39 = _31;
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}
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out.out_var_SV_Target = float4(_39, 0.0, 1.0);
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return out;
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}
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