18 lines
243 B
GLSL
18 lines
243 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _5ma_in_out
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{
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float4 FragColor [[color(0)]];
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};
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fragment _5ma_in_out _5ma_in()
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{
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_5ma_in_out out = {};
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out.FragColor = float4(1.0);
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return out;
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}
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