SPIRV-Cross/reference/opt/shaders-msl/frag/separate-image-sampler-argument.frag

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 FragColor [[color(0)]];
};
fragment main0_out main0(texture2d<float> uDepth [[texture(0)]], sampler uSampler [[sampler(0)]])
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{
main0_out out = {};
out.FragColor = uDepth.sample(uSampler, float2(0.5));
return out;
}