SPIRV-Cross/reference/opt/shaders/asm/frag/sampler-buffer-without-sampler.asm.frag

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#version 450
layout(binding = 0, rgba32f) uniform writeonly imageBuffer RWTex;
layout(binding = 1) uniform samplerBuffer Tex;
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layout(location = 0) out vec4 _entryPointOutput;
void main()
{
imageStore(RWTex, 20, vec4(1.0, 2.0, 3.0, 4.0));
_entryPointOutput = texelFetch(Tex, 10);
}