SPIRV-Cross/reference/opt/shaders-msl/frag/16bit-constants.frag

22 lines
306 B
GLSL
Raw Normal View History

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
half foo [[color(0)]];
short bar [[color(1)]];
ushort baz [[color(2)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.foo = 1.0h;
out.bar = 2;
out.baz = 3u;
return out;
}