19 lines
393 B
GLSL
19 lines
393 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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uint2 FragColor [[color(0)]];
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};
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fragment main0_out main0(uint gl_SubgroupSize [[threads_per_simdgroup]], uint gl_SubgroupInvocationID [[thread_index_in_simdgroup]])
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{
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main0_out out = {};
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out.FragColor.x = gl_SubgroupSize;
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out.FragColor.y = gl_SubgroupInvocationID;
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return out;
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}
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