25 lines
437 B
GLSL
25 lines
437 B
GLSL
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#version 100
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precision mediump float;
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precision highp int;
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vec2 _19;
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void main()
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{
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highp vec2 _30;
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for (int SPIRV_Cross_Dummy = 0; SPIRV_Cross_Dummy < 1; SPIRV_Cross_Dummy++)
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{
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if (gl_FragCoord.x != gl_FragCoord.x)
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{
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_30 = _19;
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break;
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}
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highp vec2 _29 = _19;
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_29.y = _19.y;
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_30 = _29;
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break;
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}
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gl_FragData[0] = vec4(_30, 1.0, 1.0);
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}
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