SPIRV-Cross/reference/shaders-msl/frag/stencil-export.msl21.frag

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#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 MRT0 [[color(0)]];
float4 MRT1 [[color(1)]];
uint gl_FragStencilRefARB [[stencil]];
};
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static inline __attribute__((always_inline))
void update_stencil(thread uint& gl_FragStencilRefARB)
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{
gl_FragStencilRefARB = uint(int(gl_FragStencilRefARB) + 10);
}
fragment main0_out main0()
{
main0_out out = {};
out.MRT0 = float4(1.0);
out.MRT1 = float4(1.0, 0.0, 1.0, 1.0);
out.gl_FragStencilRefARB = uint(100);
update_stencil(out.gl_FragStencilRefARB);
return out;
}