SPIRV-Cross/reference/opt/shaders-msl/asm/comp/bitcast_iadd.asm.comp

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2017-11-22 11:08:06 +00:00
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct _3
{
int4 _m0;
uint4 _m1;
};
struct _4
{
uint4 _m0;
int4 _m1;
};
kernel void main0(device _3& _5 [[buffer(0)]], device _4& _6 [[buffer(1)]])
{
_6._m0 = _5._m1 + uint4(_5._m0);
_6._m0 = uint4(_5._m0) + _5._m1;
_6._m0 = _5._m1 + _5._m1;
_6._m0 = uint4(_5._m0 + _5._m0);
_6._m1 = int4(_5._m1 + _5._m1);
_6._m1 = _5._m0 + _5._m0;
_6._m1 = int4(_5._m1) + _5._m0;
_6._m1 = _5._m0 + int4(_5._m1);
}