SPIRV-Cross/reference/opt/shaders/frag/flush_params.frag

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2017-11-22 11:08:06 +00:00
#version 310 es
precision mediump float;
precision highp int;
struct Structy
{
vec4 c;
};
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = vec4(10.0);
}