32 lines
850 B
Plaintext
32 lines
850 B
Plaintext
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 FragColors [[attribute(2)]];
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float4 gl_Position [[attribute(1)]];
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};
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struct main0_patchIn
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{
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float4 FragColor [[attribute(0)]];
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float2 gl_TessLevelInner [[attribute(3)]];
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float4 gl_TessLevelOuter [[attribute(4)]];
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patch_control_point<main0_in> gl_in;
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};
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[[ patch(quad, 0) ]] vertex main0_out main0(main0_patchIn patchIn [[stage_in]], uint gl_PrimitiveID [[patch_id]])
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{
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main0_out out = {};
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out.gl_Position = (((((float4(1.0) + patchIn.FragColor) + patchIn.gl_in[0].FragColors) + patchIn.gl_in[1].FragColors) + float4(patchIn.gl_TessLevelInner.x)) + float4(patchIn.gl_TessLevelOuter[int(gl_PrimitiveID) & 1])) + patchIn.gl_in[0].gl_Position;
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return out;
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}
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