2016-03-02 17:09:16 +00:00
|
|
|
#version 310 es
|
|
|
|
precision mediump float;
|
|
|
|
precision highp int;
|
|
|
|
|
|
|
|
layout(location = 0) out vec4 PLSOut0;
|
|
|
|
layout(location = 0) in vec4 PLSIn0;
|
|
|
|
layout(location = 1) out vec4 PLSOut1;
|
|
|
|
layout(location = 1) in vec4 PLSIn1;
|
|
|
|
layout(location = 2) out vec4 PLSOut2;
|
|
|
|
in vec4 PLSIn2;
|
|
|
|
layout(location = 3) out vec4 PLSOut3;
|
|
|
|
in vec4 PLSIn3;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2016-03-12 13:17:19 +00:00
|
|
|
PLSOut0 = (PLSIn0 * 2.0);
|
|
|
|
PLSOut1 = (PLSIn1 * 6.0);
|
|
|
|
PLSOut2 = (PLSIn2 * 7.0);
|
|
|
|
PLSOut3 = (PLSIn3 * 4.0);
|
2016-03-02 17:09:16 +00:00
|
|
|
}
|
|
|
|
|