SPIRV-Cross/reference/opt/shaders-hlsl/frag/dual-source-blending.frag

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2019-01-11 09:03:45 +00:00
static float4 FragColor0;
static float4 FragColor1;
struct SPIRV_Cross_Output
{
float4 FragColor0 : SV_Target0;
float4 FragColor1 : SV_Target1;
};
void frag_main()
{
FragColor0 = 1.0f.xxxx;
FragColor1 = 2.0f.xxxx;
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor0 = FragColor0;
stage_output.FragColor1 = FragColor1;
return stage_output;
}