46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
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#version 450
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#extension GL_KHR_shader_subgroup_basic : require
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#extension GL_KHR_shader_subgroup_ballot : require
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#extension GL_KHR_shader_subgroup_vote : require
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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layout(set = 0, binding = 0, std430) buffer SSBO
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{
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float FragColor;
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} _9;
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void main()
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{
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_9.FragColor = float(gl_NumSubgroups);
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_9.FragColor = float(gl_SubgroupID);
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_9.FragColor = float(gl_SubgroupSize);
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_9.FragColor = float(gl_SubgroupInvocationID);
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subgroupMemoryBarrier();
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subgroupBarrier();
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subgroupMemoryBarrier();
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subgroupMemoryBarrierBuffer();
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subgroupMemoryBarrierShared();
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subgroupMemoryBarrierImage();
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bool elected = subgroupElect();
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_9.FragColor = vec4(gl_SubgroupEqMask).x;
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_9.FragColor = vec4(gl_SubgroupGeMask).x;
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_9.FragColor = vec4(gl_SubgroupGtMask).x;
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_9.FragColor = vec4(gl_SubgroupLeMask).x;
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_9.FragColor = vec4(gl_SubgroupLtMask).x;
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vec4 broadcasted = subgroupBroadcast(vec4(10.0), 8u);
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vec3 first = subgroupBroadcastFirst(vec3(20.0));
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uvec4 ballot_value = subgroupBallot(true);
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bool inverse_ballot_value = subgroupInverseBallot(ballot_value);
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bool bit_extracted = subgroupBallotBitExtract(uvec4(10u), 8u);
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uint bit_count = subgroupBallotBitCount(ballot_value);
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uint inclusive_bit_count = subgroupBallotInclusiveBitCount(ballot_value);
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uint exclusive_bit_count = subgroupBallotExclusiveBitCount(ballot_value);
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uint lsb = subgroupBallotFindLSB(ballot_value);
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uint msb = subgroupBallotFindMSB(ballot_value);
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bool has_all = subgroupAll(true);
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bool has_any = subgroupAny(true);
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bool has_equal_bool = subgroupAllEqual(true);
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bool has_equal_T = subgroupAllEqual(uvec3(5u));
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}
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