SPIRV-Cross/reference/shaders-vulkan/frag/input-attachment.frag

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#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D uSubpass0;
layout(binding = 1) uniform mediump sampler2D uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = (texelFetch(uSubpass0, ivec2(gl_FragCoord.xy), 0) + texelFetch(uSubpass1, ivec2(gl_FragCoord.xy), 0));
}