SPIRV-Cross/reference/shaders-vulkan/frag/input-attachment.frag.vk

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#version 310 es
precision mediump float;
precision highp int;
layout(input_attachment_index = 0, binding = 0) uniform mediump subpassInput uSubpass0;
layout(input_attachment_index = 1, binding = 1) uniform mediump subpassInput uSubpass1;
layout(location = 0) out vec4 FragColor;
void main()
{
FragColor = (subpassLoad(uSubpass0) + subpassLoad(uSubpass1));
}