SPIRV-Cross/shaders/flatten/multiindex.flatten.vert

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GLSL
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2017-01-16 22:19:49 +00:00
#version 310 es
layout(std140) uniform UBO
{
vec4 Data[3][5];
};
in ivec2 aIndex;
void main()
{
gl_Position = Data[aIndex.x][aIndex.y];
}