SPIRV-Cross/reference/opt/shaders-msl/asm/comp/struct-resource-name-aliasing.asm.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct bufA
{
uint _data[1];
};
kernel void main0(device bufA& bufA_1 [[buffer(0)]], device bufA& bufB [[buffer(1)]])
{
bufA_1._data[0] = 0u;
bufB._data[0] = 0u;
}