SPIRV-Cross/shaders-reflection/comp/physical-pointer.comp

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#version 460
#extension GL_EXT_shader_explicit_arithmetic_types_int64 : enable
#extension GL_EXT_buffer_reference2 : enable
layout(buffer_reference, std430, buffer_reference_align = 4) buffer IntBuf
{
int v;
};
layout(std140, binding = 0) uniform Params
{
float x;
IntBuf y;
};
void main()
{
}