SPIRV-Cross/reference/opt/shaders-hlsl/comp/rwbuffer-matrix.comp

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static const uint3 gl_WorkGroupSize = uint3(1u, 1u, 1u);
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RWByteAddressBuffer _28 : register(u0);
cbuffer UBO : register(b1)
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{
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int _68_index0 : packoffset(c0);
int _68_index1 : packoffset(c0.y);
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};
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void comp_main()
{
float4x4 _258 = asfloat(uint4x4(_28.Load(64), _28.Load(80), _28.Load(96), _28.Load(112), _28.Load(68), _28.Load(84), _28.Load(100), _28.Load(116), _28.Load(72), _28.Load(88), _28.Load(104), _28.Load(120), _28.Load(76), _28.Load(92), _28.Load(108), _28.Load(124)));
_28.Store4(0, asuint(_258[0]));
_28.Store4(16, asuint(_258[1]));
_28.Store4(32, asuint(_258[2]));
_28.Store4(48, asuint(_258[3]));
float2x2 _261 = asfloat(uint2x2(_28.Load(144), _28.Load(152), _28.Load(148), _28.Load(156)));
_28.Store2(128, asuint(_261[0]));
_28.Store2(136, asuint(_261[1]));
float2x3 _264 = asfloat(uint2x3(_28.Load(192), _28.Load(200), _28.Load(208), _28.Load(196), _28.Load(204), _28.Load(212)));
_28.Store3(160, asuint(_264[0]));
_28.Store3(176, asuint(_264[1]));
float3x2 _267 = asfloat(uint3x2(_28.Load(240), _28.Load(256), _28.Load(244), _28.Load(260), _28.Load(248), _28.Load(264)));
_28.Store2(216, asuint(_267[0]));
_28.Store2(224, asuint(_267[1]));
_28.Store2(232, asuint(_267[2]));
float4x4 _271 = asfloat(uint4x4(_28.Load4(0), _28.Load4(16), _28.Load4(32), _28.Load4(48)));
_28.Store(64, asuint(_271[0].x));
_28.Store(68, asuint(_271[1].x));
_28.Store(72, asuint(_271[2].x));
_28.Store(76, asuint(_271[3].x));
_28.Store(80, asuint(_271[0].y));
_28.Store(84, asuint(_271[1].y));
_28.Store(88, asuint(_271[2].y));
_28.Store(92, asuint(_271[3].y));
_28.Store(96, asuint(_271[0].z));
_28.Store(100, asuint(_271[1].z));
_28.Store(104, asuint(_271[2].z));
_28.Store(108, asuint(_271[3].z));
_28.Store(112, asuint(_271[0].w));
_28.Store(116, asuint(_271[1].w));
_28.Store(120, asuint(_271[2].w));
_28.Store(124, asuint(_271[3].w));
float2x2 _274 = asfloat(uint2x2(_28.Load2(128), _28.Load2(136)));
_28.Store(144, asuint(_274[0].x));
_28.Store(148, asuint(_274[1].x));
_28.Store(152, asuint(_274[0].y));
_28.Store(156, asuint(_274[1].y));
float2x3 _277 = asfloat(uint2x3(_28.Load3(160), _28.Load3(176)));
_28.Store(192, asuint(_277[0].x));
_28.Store(196, asuint(_277[1].x));
_28.Store(200, asuint(_277[0].y));
_28.Store(204, asuint(_277[1].y));
_28.Store(208, asuint(_277[0].z));
_28.Store(212, asuint(_277[1].z));
float3x2 _280 = asfloat(uint3x2(_28.Load2(216), _28.Load2(224), _28.Load2(232)));
_28.Store(240, asuint(_280[0].x));
_28.Store(244, asuint(_280[1].x));
_28.Store(248, asuint(_280[2].x));
_28.Store(256, asuint(_280[0].y));
_28.Store(260, asuint(_280[1].y));
_28.Store(264, asuint(_280[2].y));
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_28.Store(_68_index0 * 4 + _68_index1 * 16 + 64, asuint(1.0f));
_28.Store(_68_index0 * 4 + _68_index1 * 8 + 144, asuint(2.0f));
_28.Store(_68_index0 * 4 + _68_index1 * 8 + 192, asuint(3.0f));
_28.Store(_68_index0 * 4 + _68_index1 * 16 + 240, asuint(4.0f));
_28.Store(_68_index0 * 4 + 64, asuint(1.0f.x));
_28.Store(_68_index0 * 4 + 80, asuint(1.0f.xxxx.y));
_28.Store(_68_index0 * 4 + 96, asuint(1.0f.xxxx.z));
_28.Store(_68_index0 * 4 + 112, asuint(1.0f.xxxx.w));
_28.Store(_68_index0 * 4 + 144, asuint(2.0f.x));
_28.Store(_68_index0 * 4 + 152, asuint(2.0f.xx.y));
_28.Store(_68_index0 * 4 + 192, asuint(3.0f.x));
_28.Store(_68_index0 * 4 + 200, asuint(3.0f.xxx.y));
_28.Store(_68_index0 * 4 + 208, asuint(3.0f.xxx.z));
_28.Store(_68_index0 * 4 + 240, asuint(4.0f.x));
_28.Store(_68_index0 * 4 + 256, asuint(4.0f.xx.y));
_28.Store(_68_index0 * 16 + _68_index1 * 4 + 0, asuint(1.0f));
_28.Store(_68_index0 * 8 + _68_index1 * 4 + 128, asuint(2.0f));
_28.Store(_68_index0 * 16 + _68_index1 * 4 + 160, asuint(3.0f));
_28.Store(_68_index0 * 8 + _68_index1 * 4 + 216, asuint(4.0f));
_28.Store4(_68_index0 * 16 + 0, asuint(1.0f.xxxx));
_28.Store2(_68_index0 * 8 + 128, asuint(2.0f.xx));
_28.Store3(_68_index0 * 16 + 160, asuint(3.0f.xxx));
_28.Store2(_68_index0 * 8 + 216, asuint(4.0f.xx));
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}
[numthreads(1, 1, 1)]
void main()
{
comp_main();
}