SPIRV-Cross/reference/opt/shaders-msl/comp/buffer_device_address-recursive-struct-pointers.msl23.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct t21;
struct t24
{
int4 m0[2];
int m1;
ulong2 m2[2];
device t21* m3;
float2x4 m4;
};
struct t21
{
int4 m0[2];
int m1;
ulong2 m2[2];
device t21* m3;
float2x4 m4;
};
struct t35
{
int m0[32];
};
constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
kernel void main0(constant t24& u24 [[buffer(0)]], constant t35& u35 [[buffer(1)]], texture2d<uint, access::write> v295 [[texture(0)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
{
int v8 = 0;
int _30 = 0 | (u24.m0[0].x - 0);
v8 = _30;
int _44 = _30 | (u24.m0[u35.m0[1]].x - 1);
v8 = _44;
int _50 = _44 | (u24.m1 - 2);
v8 = _50;
int _60 = _50 | int(u24.m4[0u][0] - 3.0);
v8 = _60;
int _68 = _60 | int(u24.m4[1u][0] - 5.0);
v8 = _68;
int _75 = _68 | int(u24.m4[0u][1] - 4.0);
v8 = _75;
int _82 = _75 | int(u24.m4[1u][1] - 6.0);
v8 = _82;
int _92 = _82 | (((device t21*)u24.m2[0].x)->m0[0].x - 3);
v8 = _92;
int _101 = _92 | (((device t21*)u24.m2[0].x)->m0[u35.m0[1]].x - 4);
v8 = _101;
int _109 = _101 | (((device t21*)u24.m2[0].x)->m1 - 5);
v8 = _109;
int _118 = _109 | int(((device t21*)u24.m2[0].x)->m4[0u][0] - 6.0);
v8 = _118;
int _127 = _118 | int(((device t21*)u24.m2[0].x)->m4[1u][0] - 8.0);
v8 = _127;
int _136 = _127 | int(((device t21*)u24.m2[0].x)->m4[0u][1] - 7.0);
v8 = _136;
int _145 = _136 | int(((device t21*)u24.m2[0].x)->m4[1u][1] - 9.0);
v8 = _145;
int _155 = _145 | (((device t21*)u24.m2[u35.m0[1]].x)->m0[0].x - 6);
v8 = _155;
int _167 = _155 | (((device t21*)u24.m2[u35.m0[1]].x)->m0[u35.m0[1]].x - 7);
v8 = _167;
int _177 = _167 | (((device t21*)u24.m2[u35.m0[1]].x)->m1 - 8);
v8 = _177;
int _187 = _177 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][0] - 9.0);
v8 = _187;
int _198 = _187 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][0] - 11.0);
v8 = _198;
int _209 = _198 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[0u][1] - 10.0);
v8 = _209;
int _220 = _209 | int(((device t21*)u24.m2[u35.m0[1]].x)->m4[1u][1] - 12.0);
v8 = _220;
int _228 = _220 | (u24.m3->m0[0].x - 9);
v8 = _228;
int _238 = _228 | (u24.m3->m0[u35.m0[1]].x - 10);
v8 = _238;
int _246 = _238 | (u24.m3->m1 - 11);
v8 = _246;
int _254 = _246 | int(u24.m3->m4[0u][0] - 12.0);
v8 = _254;
int _263 = _254 | int(u24.m3->m4[1u][0] - 14.0);
v8 = _263;
int _272 = _263 | int(u24.m3->m4[0u][1] - 13.0);
v8 = _272;
int _281 = _272 | int(u24.m3->m4[1u][1] - 15.0);
v8 = _281;
uint4 _292 = select(uint4(1u, 0u, 0u, 1u), uint4(0u), bool4(_281 != 0));
uint4 v284 = _292;
v295.write(_292, uint2(int2(gl_GlobalInvocationID.xy)));
}