SPIRV-Cross/reference/shaders/geom/lines-adjacency.geom

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#version 310 es
#extension GL_EXT_geometry_shader : require
layout(lines_adjacency) in;
layout(max_vertices = 3, line_strip) out;
out vec3 vNormal;
in VertexData
{
vec3 normal;
} vin[4];
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal;
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal;
EmitVertex();
gl_Position = gl_in[2].gl_Position;
vNormal = vin[2].normal;
EmitVertex();
EndPrimitive();
}