SPIRV-Cross/reference/shaders-msl/comp/scalar-std450-distance-length-normalize.comp

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct SSBO
{
float a;
float b;
float c;
float d;
float e;
};
kernel void main0(device SSBO& _9 [[buffer(0)]])
{
_9.c = abs(_9.a - _9.b);
_9.d = abs(_9.a);
_9.e = sign(_9.a);
}