2022-01-05 14:53:51 +00:00
|
|
|
#version 450
|
|
|
|
layout(local_size_x_id = 3, local_size_y_id = 4, local_size_z = 2) in;
|
|
|
|
|
|
|
|
layout(constant_id = 1) const int _10 = 11;
|
|
|
|
layout(constant_id = 2) const int _11 = 12;
|
|
|
|
const uint _29 = (uint(int(gl_WorkGroupSize.x)) + 3u);
|
|
|
|
const uvec3 _30 = uvec3(_29, int(gl_WorkGroupSize.y), 2u);
|
|
|
|
|
|
|
|
layout(set = 0, binding = 0, std430) buffer SSBO
|
|
|
|
{
|
|
|
|
vec4 values[];
|
|
|
|
} _8;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2022-04-29 11:49:02 +00:00
|
|
|
vec3 _38 = vec3(_30);
|
|
|
|
float _41 = float(int(gl_WorkGroupSize.x));
|
|
|
|
float _42 = float(int(gl_WorkGroupSize.y));
|
|
|
|
float _43 = float(int(2u));
|
|
|
|
_8.values[gl_GlobalInvocationID.x] = ((((_8.values[gl_GlobalInvocationID.x] + vec4(2.0)) + _38.xyzz) * _41) * _42) * _43;
|
2022-01-05 14:53:51 +00:00
|
|
|
}
|
|
|
|
|