SPIRV-Cross/reference/shaders/comp/defer-parens.comp

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#version 310 es
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
layout(binding = 0, std430) buffer SSBO
{
vec4 data;
int index;
} _13;
void main()
{
vec4 d = _13.data;
_13.data = vec4(d.x, d.yz + vec2(10.0), d.w);
_13.data = (d + d) + d;
_13.data = (d.yz + vec2(10.0)).xxyy;
float t = (d.yz + vec2(10.0)).y;
_13.data = vec4(t);
t = (d.zw + vec2(10.0))[_13.index];
_13.data = vec4(t);
}