53 lines
857 B
GLSL
53 lines
857 B
GLSL
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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typedef packed_float4 packed_rm_float4x4[4];
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struct s0
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{
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float3x4 m0;
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packed_int4 m1;
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packed_rm_float4x4 m2;
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packed_uint2 m3;
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};
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struct s1
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{
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float4x4 m0;
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int m1;
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char _m2_pad[12];
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packed_uint3 m2;
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s0 m3;
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};
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struct data_u_t
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{
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float4 m1[5];
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float2x4 m3;
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int4 m4;
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s1 m2;
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float3x4 m0;
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};
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struct main0_out
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{
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float foo [[user(locn0)]];
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float4 gl_Position [[position]];
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};
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struct main0_in
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{
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float4 vtx_posn [[attribute(0)]];
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};
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vertex main0_out main0(main0_in in [[stage_in]], constant data_u_t& data_u [[buffer(0)]])
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{
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main0_out out = {};
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out.gl_Position = in.vtx_posn;
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out.foo = (((data_u.m1[3].y + float(data_u.m4.z)) * data_u.m0[2][1]) * data_u.m2.m0[3][2]) * data_u.m2.m3.m2[3][3];
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return out;
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}
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